Free Download Unreal Engine 5 Blueprints - The Ultimate Developer Course
Published 8/2024
Created by Stephen Ulibarri
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 208 Lectures ( 41h 26m ) | Size: 35.2 GB
Code Your First Four Game Projects in Unreal Engine 5 with Blueprint Visual Scripting - From Beginner to Advanced!
What you'll learn:
Create complete games of different genres including flying shooters, 3D platformers, 2D side scrollers, and vehicles .
Program gameplay with Blueprints, without needing to write code.
Get free, high quality assets for levels, characters, props and effects into your game projects.
Blueprint best practices for development, including optimization, speed, memory, and project structure.
Unreal Engine's modeling and rigging tools.
Create effects with Niagara Systems and MetaSounds.
Understand Unreal Engine Materials and create Materials from pro texture maps.
Manage dependencies, the impacts of Tick and Casting, async loading of assets, soft object references and soft class references.
Requirements:
No experience necessary. Start as an absolute beginner.
A desire to learn how to make video games!
A computer with internet access.
Must meet the minimum system requirements to run Unreal Engine 5.
Description:
This is the Ultimate Blueprint course for Unreal Engine 5.In this course, you will start with absolutely no experience in game development whatsoever. All of the important terms and concepts in game development will be introduced to you and explained carefully and in detail. By the end, you will have four small game projects of different genres, ranging from 2D to 3D, and you'll understand the underlying principles needed to make any creation you can imagine.The course starts you off as a complete beginner, but experienced developers will also benefit from this course, as many best practices and advanced features are covered throughout.The course begins at the beginning - downloading the Epic Games Launcher, where we will install Unreal Engine 5, as well as gain access to the Epic Games Marketplace where we can get tons of free, high-quality assets for our games. After familiarizing ourselves with the Unreal Engine editor, learning about asset types and how to import asset files, we get some practice manipulating objects in the level and building simple game environments with free asset packs.We then get started learning the basic structure of the Blueprint visual scripting system, as well as cover the fundamental math skills every game developer needs to understand. We get practice visualizing vectors in the engine with the various debug drawing Blueprint nodes.With the original assets created specifically for this course, we then create our first simple game, Bad Bot - a drone flying shooter. We cover the fundamentals of Unreal Engine's class hierarchy, learning about the various game classes that come together to form a basic game - including the Actor, the Pawn, the Game Mode, and the Controller. We learn how to bind inputs from keyboard, mouse, and console controller using Unreal Engine's Enhanced Input System. This project covers spawning enemy bots, firing projectiles, and adding sound and visual effects such as impacts and explosions, before finishing the level with a boss fight.We then dive deep into Unreal Engine's collision framework, with a section dedicated to the collision system in Unreal Engine. We learn how Unreal Engine handles collision, including knowledge of:The physics system versus the query systemCollision Complexity and how meshes can have both simple and complex collision and how to configure theseHow the method of movement determines the type of interactions objects will have with each otherSweeping collisions versus physics collisionsCollision Enabled, Collision Object Types, and Collision Responses, and how these work togetherCustom collision channels, custom collision profiles, and optimization for performanceBy the end of this chapter, Unreal Engine's collision framework will be completely demystified and you'll easily be able to configure the collision settings correctly so that your game object interact as intended, optimized for performance, and without invisible collision interactions affecting the game's frame rate.With our newly-acquired collision skillset, we start the second game project of the course, Jetpack Journey - a third-person platformer with Kix, an original character created, rigged, and animated for this course. Kix has a jetpack, allowing us to step up our complexity, going from the Pawn class to the Character class. We learn about the Character Movement Component, and how to change movement modes from walking to flying. We implement a fully-functional jetpack with a blendspace, allowing for smooth blending of animations while flying. This project involves creating precious resources in the form of jet fuel, allowing us to implement pickups to refuel, a progress bar for the fuel percent, and moving platforms that force the player to use the flying capability. We learn about some very important concepts in this section, including:Movement modes, and switching to flying modeSingle and two-dimensional Blendspaces to blend between animation posesBinding inputs in the Player Controller versus the Character classKeeping Blueprint nodes clean and readableManaging class dependencies and coding best practices - we're using Blueprints, but we should still follow best practice!Skeletal Mesh Sockets, utilized for jetpack thruster effectsEnforcing precious resources in the form of jet fuel, with jet fuel pickups to refill fuelUse of UMG (Unreal Motion Graphics) to create UI including a progress bar to display fuel percentThe impact of Casting on runtime performance and memory via the creation of hard referencesAnalyzing class memory size via the size map, and dependencies via the reference viewerReducing
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Who this course is for:
Complete beginners to game development.
Those interested in making games in Unreal Engine.
Those interested in game animation, visual effects, sound effects, and materials.
Those interested in programming gameplay without writing code. Blueprints only!
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