Ultimate 3D Content Creation With Blender. Beginner To Pro
Published 9/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 29.35 GB | Duration: 36h 1m
Learn Blender from absolute zero to creating professional 3D models. Learn to create Game assets and realistic models
What you'll learn
Blender fundamentals. The User Interface. Navigating in the scene. Using shortcuts and more
Create any 3D model using the tools in Edit Mode
Speed up your modeling with Blender's powerful Modifiers
Create materials using image textures or Procedural textures.
Create real art using Texture Painting tools. Learn Texture Painting fully
Learn how to light and render your scenes. Learn light objects and rendering steps
Learn how to use Eevee and Cycles effectively
Work with the camera like a pro. Understand camera properties, camera rigging and more
Use addons to speed things up even more. Learn to use Quixel assets in Blender
Make characters or any organic shapes using Sculpting tools. Learn Sculpting fully
Get to know other powerful features of Blender like Geometry Nodes or VFX tools
Be confident with 3D Animation in Blender
Create 6 projects from scratch and challenge yourself
Requirements
A relatively new computer running on Windows, MacOS or Linux that supports Blender 3.0 +
No previous knowledge of Blender or anyother software is needed
Basic understanding of computer graphics and 3D design is a plus
Description
Welcome to one the biggest and most comprehensive courses on Blender. First of all, if you are reading this, thank you for checking this out! I am so confident to say that this course is easily one of the best courses available for learning Blender. It is completely new (Most parts are in Blender 3.5 - 3.6) and will be updated with major releases of Blender.Why am I so confident? Let me give you a few reasons why this course must be on your shelf if you are learning Blender. - This course is big but free from unnecessary details and boring long videos. In this course, I tried to save your precious time by showing the most important things, options or operations in short videos (You really feel it when you are watching the videos). I did my best to put in as much information in a single short video as possible.- This course contains some information that you can never find in other courses such as "How to optimize your scenes in Blender so that it never crashes" or "Copying Assigning Linking Duplicating materials. Selecting by materials" all in one short video.- This course is much better suited for a "learner" because it addresses so many problems that you come accross on any project. For example, we learn "Proper collection instancing", "How to detect and fix flipped normals easily", "How to quickly remove dublicates", "How to clean up the .blend file", "object mode scaling issues" and many more. I know what problems you might face because I have been teaching Blender to students in person for years and they always have these same problems.- This course is project based. we are going to create 6 projects from scratch. I will show you everything from modeling to texturing to lighting and rendering.- There is a crash course at the beginning if you want to quickly see the general steps of creating projects from start to finish in Blender.- Although the course is mainly focused on 3D content creation, there is a whole section containing all the general information about every other feature in Blender, such as Animation tools, Geometry Nodes, Grease Pencil and more.So, if you are looking for the one course that covers everything in Blender, this course is all you need.Thank you, see you inside the course!
Overview
Section 1: Introduction. Getting ready
Lecture 1 Introduction
Lecture 2 How to study this course. A quick look at the projects
Lecture 3 Installing Blender
Section 2: Blender Crash Course with a Country House
Lecture 4 Blender interface. Moving around. Transforming objects
Lecture 5 3D Mesh Elements. Building blocks of a 3D model
Lecture 6 Country house. Modeling 1
Lecture 7 Country house. Modeling 2
Lecture 8 Country house. Modeling 3
Lecture 9 Material basics
Lecture 10 Texture basics
Lecture 11 Country house. Applying Materials
Lecture 12 Country house. Growing Grass
Lecture 13 Getting free assets from BlenderKit
Lecture 14 Country house. Lighting and Rendering
Section 3: Blender fundamentals
Lecture 15 Blender interface basics
Lecture 16 Overview of editors
Lecture 17 Properties editor
Lecture 18 Blender Preferences
Lecture 19 Viewport Shading options
Lecture 20 Customizing and saving startup file
Lecture 21 Navigation in the 3D viewport
Lecture 22 Walk and Fly navigation. Recording the Camera while walking or flying
Lecture 23 Tools. Transform Tools and Shortcuts
Lecture 24 Work modes - Workshops
Lecture 25 Asset Browser
Lecture 26 Scene optimization. Do these and Blender will never crash again
Section 4: Working in Object Mode. Objects and their Properties
Lecture 27 Object types general overview
Lecture 28 Object origin
Lecture 29 Important options in Object Menu. Cleaning up the blend file
Lecture 30 Objects and Object data. Object and Object data Properties
Lecture 31 Correct Collection Instancing. Make Instances Real
Lecture 32 Transform orientations
Lecture 33 Transform Pivot point
Lecture 34 Snapping options
Lecture 35 Proportional editing
Section 5: 3D modeling in Edit mode
Lecture 36 Edit mode tools 1. Extrude. Bevel. Inset faces. Loopcut
Lecture 37 Edit mode tools 2
Lecture 38 Selecting mesh elements
Lecture 39 Deleting mesh elements
Lecture 40 Overview of Add and Mesh menus
Lecture 41 Normals
Lecture 42 Mesh clean up
Lecture 43 Vertex tools
Lecture 44 Edge tools
Lecture 45 Face tools
Lecture 46 Top 5 modeling problems beginners face
Lecture 47 Curves and text objects. SVG
Lecture 48 Vertex Groups. Weight Painting
Lecture 49 Shape Keys
Lecture 50 Color Attributes. Vertex Painting
Lecture 51 Working with Reference Images
Section 6: PROJECT 1. [EASY] Simple scene with wood furniture and dishes
Lecture 52 Modeling the chair
Lecture 53 Modeling the table
Lecture 54 Modeling the dishes
Lecture 55 UV Unwrapping. Applying Materials and textures
Lecture 56 Texturing the models. Better background lighting
Section 7: PROJECT 2. [EASY] Ancient weapons set
Lecture 57 Modeling a simple Axe
Lecture 58 Modeling a more Complex Axe
Lecture 59 Modeling a sharp something (weapon)
Lecture 60 Modeling the Sword 1
Lecture 61 Modeling the Sword 2
Lecture 62 Texturing the Simple Axe. Texture Painting
Lecture 63 Baking Simple Axe Textures to Image files.
Lecture 64 Texturing Painting the Sword
Section 8: PROJECT 3. [MODERATE] A sailboat
Lecture 65 Modeling 1
Lecture 66 Modeling 2
Lecture 67 Modeling 3
Lecture 68 Modeling 4
Lecture 69 Modeling 5. Finished
Lecture 70 Shading 1. UV Unwrapping 1
Lecture 71 Shading 2. UV Unwrapping 2
Lecture 72 Shading 2. UV Unwrapping 3. Finished
Lecture 73 Shading 4. Texture Painting 1
Lecture 74 Shading 4. Texture Painting 2. Finished
Lecture 75 Shader Setup. World and Lighting Setup. Final Notes
Section 9: Shading. Materials and Textures
Lecture 76 Intro to Shading, Lighting and Rendering in Blender
Lecture 77 Intro to shading and materials
Lecture 78 Material Properties
Lecture 79 Node based Shader editor
Lecture 80 What nodes we have
Lecture 81 Most common Shader nodes
Lecture 82 Node Wrangler Shortcuts
Lecture 83 Principled BSDF
Lecture 84 Principled Volume
Lecture 85 Glass shader in Cycles
Lecture 86 Glass shader in Eevee
Lecture 87 Power of black and white
Lecture 88 Textures in Blender
Lecture 89 Common Procedural textures
Lecture 90 Using image textures. Texture maps
Lecture 91 Image texture node options
Lecture 92 Movie Texture
Lecture 93 ColorRamp node
Lecture 94 Bump node
Lecture 95 UV Reference 1. UV Maps. Unwrapping and editing UVs
Lecture 96 UV reference 2. Workflows. Rules. Editing options
Lecture 97 UDIMs Lets learn everything
Lecture 98 Bake procedural textures to image textures
Lecture 99 Generating Edge wear. Dirt built up effects
Lecture 100 Packing or Embedding texture files into blend or fbx files
Lecture 101 Copying Assigning Linking Duplicating materials. Selecting by materials
Section 10: Lighting. Rendering. Working with the Camera
Lecture 102 Intro to lighting. rendering. render and camera options
Lecture 103 Rendering quick demo
Lecture 104 Basics of lighting. Light sources
Lecture 105 Global illumination (GI) or Indirect lighting
Lecture 106 Light objects in Cycles
Lecture 107 Light objects in Eevee
Lecture 108 World properties in Cycles. Environment texture. Nishita sky
Lecture 109 Rendering with Cycles. Most important options
Lecture 110 Eevee render engine. Most important options
Lecture 111 Bake indirect light in Eevee
Lecture 112 Working with the camera. Basics
Lecture 113 Camera properties
Lecture 114 Better camera control. Switch Cameras Automatically etc.
Lecture 115 Rendering images. Resolution. Format etc.
Lecture 116 Render animations
Lecture 117 Viewport rendering
Lecture 118 Noise reduction and faster rendering tips in Cycles
Lecture 119 Shadow caustics
Lecture 120 Lights with nodes. IES Textures
Lecture 121 How to use the Shadow Catcher
Lecture 122 Using Mist Pass. Denoise and Defocus in Compositing to fake effects
Section 11: Modifiers
Lecture 123 Intro. Common modifier properties. Important rules
Lecture 124 Modifier Tools addon
Lecture 125 Array
Lecture 126 Bevel
Lecture 127 Boolean
Lecture 128 Build
Lecture 129 Decimate
Lecture 130 Mirror
Lecture 131 Screw
Lecture 132 Skin
Lecture 133 Solidify
Lecture 134 Subdivision Surface
Lecture 135 Triangulate
Lecture 136 Wireframe
Lecture 137 Curve
Lecture 138 Displace
Lecture 139 Hook
Lecture 140 Lattice
Lecture 141 Shrinkwrap
Lecture 142 Simple Deform
Lecture 143 Surface Deform
Lecture 144 Wave
Lecture 145 Vertex Weight Proximity
Lecture 146 Weighted Normal
Section 12: Addons
Lecture 147 Intro
Lecture 148 BlenderKit
Lecture 149 Import Images as Planes
Lecture 150 Carver
Lecture 151 Bool Tool
Lecture 152 Cell Fracture
Lecture 153 A.N.T Landscape
Lecture 154 Sapling Tree Gen
Lecture 155 How to use Quixel Bridge with Blender
Lecture 156 Botaniq. Paid addon for Trees and Vegetation
Lecture 157 Get more addons for Blender
Section 13: PROJECT 4. [HARD] Sci-Fi Door
Lecture 158 Using AI to generate reference images
Lecture 159 Modeling 1. Creating the general shape of the door
Lecture 160 Modeling 2
Lecture 161 Modeling 3. Rounded edges. Pipes and other details
Lecture 162 Modeling 4. Boolean n Knife Cuts. More Pipes. Pipe holders
Lecture 163 Modeling 5. Door details. Refinements. Finish
Lecture 164 Modeling the environment
Lecture 165 Lighting the scene
Lecture 166 Applying materials. Final render
Lecture 167 Better materials by Texture painting and better shader setup
Section 14: Hair Particle System
Lecture 168 Intro. Hair Emission. Render
Lecture 169 Strand type. Material. Viewport display. Children
Lecture 170 Hair shape. Forces. Windy Grass field. Texture
Section 15: Texture Painting
Lecture 171 Before we start
Lecture 172 Intro. Tools
Lecture 173 Slots. Brushes. Color. Gradient. Color Palette
Lecture 174 Advanced. Texture. Texture mask
Lecture 175 Strokes. Stabilize. Fallof. Cursor
Lecture 176 Cavity Mask. Symmetry. Options
Section 16: PROJECT 5. [HARD] Sci-Fi Weapon
Lecture 177 Modeling 1. The Stock
Lecture 178 Modeling 2. Stock connection
Lecture 179 Modeling 3. The Grip or Handle
Lecture 180 Modeling 4. Corrections. The Trigger. Reciever 1 [Timelapse Only]
Lecture 181 Modeling 5. Reciever or Chamber 2
Lecture 182 Modeling 6. The Magazine
Lecture 183 Modeling 7. The Sight or Scope
Lecture 184 Modeling 8. The 2nd Grip. Barrel cover.
Lecture 185 Modeling 9. The Barrel.
Lecture 186 Modeling 10. Finish
Lecture 187 Shading 1. Initial material setup. UV Unwrappiing
Lecture 188 Achieving consistent texture detail
Lecture 189 Baking Texture Masks (Important but Optional)
Lecture 190 Shading 4. Painting textures. Most Important Concepts and Tricks
Lecture 191 Shading 5. Creating Other Materials
Lecture 192 Shading 6. Final notes
Lecture 193 Quick Scene Setup and Render
Section 17: Sculpting
Lecture 194 Intro. Tools overview
Lecture 195 Shortcuts. Most common brushes. Generate. Contrast. Transform brushes
Lecture 196 All the other Brushes and Tools
Lecture 197 Mask Tools and Auto Masking
Lecture 198 Brush settings overview
Lecture 199 Dynamic Topology. Magic Button
Lecture 200 Remesh. Quad Remesh. Symmetry
Lecture 201 Retopology. Intro. Setup and Manual Retopo
Lecture 202 Speed Up your Retopo with addons
Lecture 203 Multires Modifier in Sculpting
Lecture 204 Bake Multires details to Normal map
Section 18: PROJECT 6. [HARD] Female Character Bust
Lecture 205 Project Intro
Lecture 206 Sculpting 1. Basic bust shape
Lecture 207 Sculpting 2. Face enhancement. Ear started
Lecture 208 Sculpting 3. The ears. Face enhancement. Finish
Lecture 209 Sculpting. Important final notes
Lecture 210 Retopology demo 1. Face retopology
Lecture 211 Retopology demo 2. Ear retopology. Finish
Lecture 212 Capturing and sculpting fine details with Multires modifier
Lecture 213 UV unwrapping. Baking Normal map. Texture painting
Lecture 214 Eye texture. Hair growth
Lecture 215 Project Summary
Lecture 216 Using Mixamo animations
Section 19: Animation tools and other powerful features of Blender
Lecture 217 Animation 1. Fundamentals. Timeline. Ways. FPS. Actions etc.
Lecture 218 Animation 2. Constraints. Skeleton. Rigging. Naming. Weights. Pose Library etc.
Lecture 219 Simulations and Physics in Blender. Overview and Examples
Lecture 220 Geometry Nodes. Quick overview. Example projects
Lecture 221 Grease Pencil. Quick overview. Example projects
Lecture 222 VFX and Compositing. Overview and practical example
Virtually anyone who wants to learn Blender or who wants to improve their knowledge of this amazing piece of software
TurboBit
Code:
Bitte
Anmelden
oder
Registrieren
um Code Inhalt zu sehen!
Code:
Bitte
Anmelden
oder
Registrieren
um Code Inhalt zu sehen!
FileFactory