Texturing High - End Fashion And Tactical Assets

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Texturing High-End Fashion And Tactical Assets
Published 10/2024
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.07 GB | Duration: 3h 23m
Advanced Techniques for Texturing Bags, Boots, Caps, and Gloves with Substance Painter and Marmoset Toolbag 4


What you'll learn
Master the process of texturing a leather Dior bag, including applying realistic leather materials, stitching, and worn details, then rendering it professionall
Gain skills in creating realistic textures for tactical boots and navy caps, learning how to solve UV issues, curvature/thickness edge problems
Learn how to use Substance Painter's newest version 9, including advanced baking techniques for complex models and the Same Mesh Name workflow
Understand how to optimize your texturing workflow, create dynamic masks with anchor points, and produce high-quality renders in Marmoset Toolbag 4 to showcase
Requirements
Basic Understanding of 3D Modeling Concepts: While this course focuses on texturing, a basic knowledge of 3D modeling will help you follow along more easily.
You will need both software tools installed on your computer to participate in the hands-on projects and complete the rendering processes.
Your machine should meet the necessary system requirements to smoothly run Substance Painter and Marmoset Toolbag 4, ensuring a seamless learning experience.
Whether you're a beginner or intermediate artist, enthusiasm for creating stunning, realistic textures and improving your skills is all you need to succeed.
Description
Welcome to Mastering Substance Painter: Texturing High-End Fashion and Tactical Assets, a complete, in-depth course designed to elevate your texturing skills in Substance Painter and professional rendering in Marmoset Toolbag 4. This course is perfect for 3D artists, game developers, and anyone passionate about creating high-quality textures for a wide range of 3D assets. Through four unique projects, you'll dive deep into the advanced techniques of texturing various fashion items and tactical gear.Each project showcases real-world assets like designer bags, navy caps, tactical boots, and gloves-helping you develop skills that are essential for creating both fashion-related assets and gear for games or visualization projects. This course will teach you not only how to texture but also how to streamline your workflow, troubleshoot common issues, and bring your models to life with exceptional detail and realism.Guided by an expert 3D artist with years of industry experience, this course breaks down each texturing challenge in Substance Painter, giving you the tools you need to overcome obstacles and master advanced techniques.What You Will Learn:1. Texturing a Dior Leather Bag in Substance PainterIn this first project, we will explore how to texture a high-end Dior leather bag in Substance Painter. You'll learn how to apply realistic leather materials, add fine details like stitching, and create a worn look that reflects the luxury quality of the bag. Once textured, we will move on to Marmoset Toolbag 4 to set up lighting, adjust camera settings, and produce a professional render. You'll walk away with a complete workflow that enables you to apply similar techniques to any leather-based or high-fashion product.Key Concepts:Leather material creation and texturing.Fine detail texturing like stitching and wear-and-tear.Rendering high-quality textures in Marmoset Toolbag 4.2. Texturing a Navy Cap in Substance PainterNext, we'll work on a navy cap, focusing on a series of advanced techniques in Substance Painter. You'll learn how to fix common texturing issues like the curvature/thickness edge effect that occurs after baking a low-poly model. We'll also create dynamic masks with anchor points for better control and flexibility. Another key highlight is mastering the path tool, which allows for precise detailing with ease. Finally, we will tackle UV issues using wrap projection to ensure all areas of your model are perfectly textured.Key Concepts:Solving curvature/thickness edge issues.Creating dynamic masks with anchor points.Using the path tool for rapid detailing.Wrap projection for UV and texturing challenges.3. Tactical Boots Texturing in Substance PainterIn this tutorial, we will cover a tactical boots model that starts off untextured, and we'll transform it into a highly detailed 3D asset in minimal time. This project highlights the efficiency of Substance Painter's tools in creating tactical gear textures. You'll focus on speed without compromising quality, learning how to develop rugged, realistic textures that fit seamlessly into game or animation environments. Re-texturing is a skill every artist should master-similar to relighting scenes for lighting artists-and it's crucial for giving new life to old assets.Key Concepts:Fast, efficient re-texturing techniques.Creating rugged textures for tactical gear.Transforming untextured models quickly.4. Texturing Leather Gloves with Substance Painter's New Path ToolFinally, we will explore Substance Painter's newest version (9), featuring the Path Tool-a fantastic update that allows for incredible precision when adding details. We will texture a pair of leather gloves and incorporate the path tool to streamline the detailing process. Additionally, you'll learn a baking method (Same Mesh Name), which is ideal for complex models. This technique is widely applicable across many projects, saving you time and ensuring higher quality textures.Throughout the tutorial, we'll also be using Evgeniia Petrova's products, which are fantastic resources to enhance your textures. These can be adapted to any project you're working on.Key Concepts:Texturing leather gloves using the new path tool.Baking method for complex models (Same Mesh Name).Incorporating external resources for superior results.
Overview
Section 1: Dior Bag
Lecture 1 01Dior Bag Substance Painter in English
Lecture 2 02Dior BagSubstance Painter in English
Section 2: Navy Cap
Lecture 3 03NavyCap
Section 3: Tactical Boots
Lecture 4 04Tactical Boots
Section 4: Texturing Gloves
Lecture 5 05Texturing Gloves
Those who are new to Substance Painter but eager to learn advanced texturing techniques and workflows for professional-quality 3D assets.,Artists looking to refine their skills and learn how to handle more complex texturing challenges, like detailed leather, tactical gear, and complex UV maps.,Professionals or hobbyists creating game-ready assets who need to enhance their texturing and rendering skills, producing realistic and efficient textures for game environments or characters.,Anyone in the creative industry who wants to improve their portfolio by mastering the texturing of high-end fashion items or tactical gear for product visualization or 3D art projects.
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