Real life complex materials for UE

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Real life complex materials for UE
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.41 GB | Duration: 5h 18m​

Learn what is behind of cool materials looking inside unreal engine, understand deeply your maths

What you'll learn
Create real life examples of materials that your will use during your career
Not only create cool materials in unreal engine, but understand them
Learn the techniques and the right mind set when making materials
Requirements
You should have a computer capable of running Unreal Engine
The recommended version of unreal engine is 4.25, but the tutorial series can work in previous versions
Have a very basic level about the material editor, we will not see shortcuts or such super basic topics
Description
The intention of this course is not to show you how to create cool materials inside unreal engine, but understand them, you will understand why you need to multiply or divide certain numbers and what are the implications of those operations in real time.

Understanding materials

The course is divided in several materials one more difficult than the another, it is important that you watch them in a linear fashion since the topics exposed in the first ones will be used in the next parts

Download project empty files to follow along with this course

This course includes a .zip file which can be extracted for you to follow along, it is important to mention the version we will be using is 4.25, the maths and logic exposed in this course can be used in old versions of UE but the assets are not compatible.

This course will cover

Creating a soil material, where we will see basic math concept that are really necessary for the following tutorials

Creating an animated fish, we will understand trigonometric functions while we do a cool animation for a fish

Creating a toon shader, we will see in deep what is deferred rendering and how to create a custom cheap light model inside the material editor

Creating a drawing effect, as complement for the toon shader we will create a cool post proccess effect using outlines, we will understand various concepts that are use inside image processeing

Creating a radial blur, for this last tutorial we will use HLSL code, since is the only way to archive such a complex effect!

Who is this course for

People who wants to learn about unreal engine in general

Those who want to understand the operations they are doing inside a material graph

Who this course is for
Any enthusiast of unreal engine who wants to learn more about materials



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Code:
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