Download Free Download : Pikuma Raycasting Engine Programming
mp4 | Video: h264,1920X1080 | Audio: AAC, 44.1 KHz
Genre:eLearning | Language: English | Size:3.65 GB
Files Included :
01 Introduction and Learning Outcomes.mp4 (91.95 MB)
MP4
02 How to Take this Course.mp4 (4.32 MB)
MP4
03 An Overview of the Raycasting Algorithm.mp4 (40.66 MB)
MP4
04 Raycasting or Raytracing.mp4 (53.58 MB)
MP4
05 Raycasting Limitations.mp4 (23.05 MB)
MP4
06 A Review of Degrees and Radians.mp4 (73.95 MB)
MP4
07 A Review of Sine Cosine and Tangent.mp4 (112.24 MB)
MP4
08 Defining the 2D Map Grid.mp4 (46.05 MB)
MP4
09 Coding the Map Class.mp4 (59.17 MB)
MP4
10 Player Movement.mp4 (41.59 MB)
MP4
11 Coding the Player Movement.mp4 (59.03 MB)
MP4
12 Coding the Map Collision.mp4 (41.96 MB)
MP4
13 Defining the Field of View.mp4 (75.61 MB)
MP4
14 Coding the Field of View Ray Increments.mp4 (67.57 MB)
MP4
15 Finding Wall Hit.mp4 (55.04 MB)
MP4
16 Finding Horizontal Intersections.mp4 (143.66 MB)
MP4
17 Finding Vertical Intersections.mp4 (55.67 MB)
MP4
18 Coding X-intercept and Y-intercept.mp4 (87.64 MB)
MP4
19 Coding the Horizontal Wall Intersection.mp4 (39.16 MB)
MP4
20 Coding the Vertical Intersection.mp4 (74.29 MB)
MP4
21 Fixing the Intersection Offset Error.mp4 (31.41 MB)
MP4
22 Orientation as Angles or Vectors.mp4 (31.49 MB)
MP4
23 Wall Projection.mp4 (46.96 MB)
MP4
24 Finding the Wall Strip Height.mp4 (73.89 MB)
MP4
25 Visualizing the Minimap.mp4 (24.29 MB)
MP4
26 Coding the Wall Rendering.mp4 (65.35 MB)
MP4
27 Fixing the Fishbowl Distortion.mp4 (77.73 MB)
MP4
28 Implementing Wall Shading by Depth.mp4 (23.33 MB)
MP4
29 BrightDark Wall Sides.mp4 (27.75 MB)
MP4
30 First Steps in C.mp4 (43.5 MB)
MP4
31 Working with Makefile.mp4 (19.22 MB)
MP4
32 Installing Visual Studio and SDL on Windows.mp4 (30.2 MB)
MP4
33 Creating a SDL Window.mp4 (36.98 MB)
MP4
34 SDL Rendering and Event Polling.mp4 (23.75 MB)
MP4
35 Rendering SDL Rectangles.mp4 (18.68 MB)
MP4
36 Game Loop Overview.mp4 (26.62 MB)
MP4
37 Coding a Fixed Time Step Game Loop.mp4 (18.7 MB)
MP4
38 SDL Delay.mp4 (42.99 MB)
MP4
39 Drawing the Map with SDL.mp4 (31.8 MB)
MP4
40 Player Movement and SDL Events.mp4 (28.43 MB)
MP4
41 Implementing Wall Collision in C.mp4 (6.15 MB)
MP4
42 Ray Struct and FOV.mp4 (24.21 MB)
MP4
43 Translating the Horizontal Intersection to C.mp4 (28.37 MB)
MP4
44 Translating the Vertical Intersection to C.mp4 (35.58 MB)
MP4
45 Rendering Rays.mp4 (17.35 MB)
MP4
46 The Color Buffer.mp4 (113.43 MB)
MP4
47 Color Buffer Implementation.mp4 (26.44 MB)
MP4
48 Freeing Allocated Resources.mp4 (8.58 MB)
MP4
49 Creating the Wall Projection.mp4 (39.69 MB)
MP4
50 Exercise Ceiling & Floor Solid Colors.mp4 (4.47 MB)
MP4
51 Ceiling & Floor Solid Color Implementation.mp4 (6.09 MB)
MP4
52 Representing Textures.mp4 (46.53 MB)
MP4
53 Creating a Texture Programmatically.mp4 (13.96 MB)
MP4
54 Mapping Textures to Wall.mp4 (67.45 MB)
MP4
55 Implementing Wall Texturing.mp4 (51.55 MB)
MP4
56 Multiple Textures.mp4 (34.05 MB)
MP4
57 Multiple Texture Code.mp4 (34.32 MB)
MP4
58 Fixed Size Data Types.mp4 (23.8 MB)
MP4
59 Using Fixed Size Integer Types.mp4 (5.11 MB)
MP4
60 Libraries to Decode PNG Files.mp4 (23.14 MB)
MP4
61 Loading External PNG Files.mp4 (59.05 MB)
MP4
62 Activity Field of View Distortion.mp4 (10.84 MB)
MP4
63 Understanding the Angle Increment Distortion.mp4 (49.9 MB)
MP4
64 Coding the Angle Increment Distortion Fix.mp4 (15.78 MB)
MP4
65 Full Screen Window.mp4 (55.15 MB)
MP4
66 Refactoring the Graphics File.mp4 (72.75 MB)
MP4
67 Drawing Filled Rectangles.mp4 (4.47 MB)
MP4
68 Refactoring the Map File.mp4 (38.54 MB)
MP4
69 Refactoring the Ray and Player File.mp4 (35.75 MB)
MP4
70 The Line Equation.mp4 (52.48 MB)
MP4
71 Rasterizing Lines.mp4 (80.4 MB)
MP4
72 Coding the DDA Line Algorithm.mp4 (10.01 MB)
MP4
73 Refactoring the Wall Projection File.mp4 (20.41 MB)
MP4
74 Creating a Type Definition for Color Values.mp4 (10.27 MB)
MP4
75 Sending Parameters by Reference.mp4 (7.17 MB)
MP4
76 Refactoring the Ray-Facing Code.mp4 (15.63 MB)
MP4
77 Wall Texture Color Intensity.mp4 (28.22 MB)
MP4
78 Coding the Texture Color Intensity.mp4 (15 MB)
MP4
79 Raycasting Sprites.mp4 (42.76 MB)
MP4
80 Sprite Type Definition.mp4 (26.2 MB)
MP4
81 Coding the Sprite Typedef.mp4 (63 MB)
MP4
82 Rendering Sprites in the Minimap.mp4 (13.03 MB)
MP4
83 Identifying Visible Sprites.mp4 (25.8 MB)
MP4
84 Coding the Visible Sprites.mp4 (27.6 MB)
MP4
85 Finding the Sprite Distance.mp4 (17.27 MB)
MP4
86 Normalizing Player Rotation Angle.mp4 (19.99 MB)
MP4
87 Calculating the Sprite Projection Height.mp4 (50.06 MB)
MP4
88 Calculating the Sprite X Position.mp4 (23.45 MB)
MP4
89 Sprite Rectangle Position in the Screen.mp4 (32.48 MB)
MP4
90 Displaying Textured Sprites.mp4 (57.6 MB)
MP4
91 Activity Sorting Sprites.mp4 (6.4 MB)
MP4
92 Sorting Sprites by Distance.mp4 (22.4 MB)
MP4
93 Sprites Behind Walls.mp4 (35.66 MB)
MP4
94 Fixing the Sprite Fishbowl Distortion.mp4 (14.46 MB)
MP4
95 Concluding our Raycasting Implementation.mp4 (24.12 MB)
MP4
96 Notes on Look-up Tables.mp4 (68.65 MB)
MP4
code.zip (8.68 MB)
ZIP
MP4
02 How to Take this Course.mp4 (4.32 MB)
MP4
03 An Overview of the Raycasting Algorithm.mp4 (40.66 MB)
MP4
04 Raycasting or Raytracing.mp4 (53.58 MB)
MP4
05 Raycasting Limitations.mp4 (23.05 MB)
MP4
06 A Review of Degrees and Radians.mp4 (73.95 MB)
MP4
07 A Review of Sine Cosine and Tangent.mp4 (112.24 MB)
MP4
08 Defining the 2D Map Grid.mp4 (46.05 MB)
MP4
09 Coding the Map Class.mp4 (59.17 MB)
MP4
10 Player Movement.mp4 (41.59 MB)
MP4
11 Coding the Player Movement.mp4 (59.03 MB)
MP4
12 Coding the Map Collision.mp4 (41.96 MB)
MP4
13 Defining the Field of View.mp4 (75.61 MB)
MP4
14 Coding the Field of View Ray Increments.mp4 (67.57 MB)
MP4
15 Finding Wall Hit.mp4 (55.04 MB)
MP4
16 Finding Horizontal Intersections.mp4 (143.66 MB)
MP4
17 Finding Vertical Intersections.mp4 (55.67 MB)
MP4
18 Coding X-intercept and Y-intercept.mp4 (87.64 MB)
MP4
19 Coding the Horizontal Wall Intersection.mp4 (39.16 MB)
MP4
20 Coding the Vertical Intersection.mp4 (74.29 MB)
MP4
21 Fixing the Intersection Offset Error.mp4 (31.41 MB)
MP4
22 Orientation as Angles or Vectors.mp4 (31.49 MB)
MP4
23 Wall Projection.mp4 (46.96 MB)
MP4
24 Finding the Wall Strip Height.mp4 (73.89 MB)
MP4
25 Visualizing the Minimap.mp4 (24.29 MB)
MP4
26 Coding the Wall Rendering.mp4 (65.35 MB)
MP4
27 Fixing the Fishbowl Distortion.mp4 (77.73 MB)
MP4
28 Implementing Wall Shading by Depth.mp4 (23.33 MB)
MP4
29 BrightDark Wall Sides.mp4 (27.75 MB)
MP4
30 First Steps in C.mp4 (43.5 MB)
MP4
31 Working with Makefile.mp4 (19.22 MB)
MP4
32 Installing Visual Studio and SDL on Windows.mp4 (30.2 MB)
MP4
33 Creating a SDL Window.mp4 (36.98 MB)
MP4
34 SDL Rendering and Event Polling.mp4 (23.75 MB)
MP4
35 Rendering SDL Rectangles.mp4 (18.68 MB)
MP4
36 Game Loop Overview.mp4 (26.62 MB)
MP4
37 Coding a Fixed Time Step Game Loop.mp4 (18.7 MB)
MP4
38 SDL Delay.mp4 (42.99 MB)
MP4
39 Drawing the Map with SDL.mp4 (31.8 MB)
MP4
40 Player Movement and SDL Events.mp4 (28.43 MB)
MP4
41 Implementing Wall Collision in C.mp4 (6.15 MB)
MP4
42 Ray Struct and FOV.mp4 (24.21 MB)
MP4
43 Translating the Horizontal Intersection to C.mp4 (28.37 MB)
MP4
44 Translating the Vertical Intersection to C.mp4 (35.58 MB)
MP4
45 Rendering Rays.mp4 (17.35 MB)
MP4
46 The Color Buffer.mp4 (113.43 MB)
MP4
47 Color Buffer Implementation.mp4 (26.44 MB)
MP4
48 Freeing Allocated Resources.mp4 (8.58 MB)
MP4
49 Creating the Wall Projection.mp4 (39.69 MB)
MP4
50 Exercise Ceiling & Floor Solid Colors.mp4 (4.47 MB)
MP4
51 Ceiling & Floor Solid Color Implementation.mp4 (6.09 MB)
MP4
52 Representing Textures.mp4 (46.53 MB)
MP4
53 Creating a Texture Programmatically.mp4 (13.96 MB)
MP4
54 Mapping Textures to Wall.mp4 (67.45 MB)
MP4
55 Implementing Wall Texturing.mp4 (51.55 MB)
MP4
56 Multiple Textures.mp4 (34.05 MB)
MP4
57 Multiple Texture Code.mp4 (34.32 MB)
MP4
58 Fixed Size Data Types.mp4 (23.8 MB)
MP4
59 Using Fixed Size Integer Types.mp4 (5.11 MB)
MP4
60 Libraries to Decode PNG Files.mp4 (23.14 MB)
MP4
61 Loading External PNG Files.mp4 (59.05 MB)
MP4
62 Activity Field of View Distortion.mp4 (10.84 MB)
MP4
63 Understanding the Angle Increment Distortion.mp4 (49.9 MB)
MP4
64 Coding the Angle Increment Distortion Fix.mp4 (15.78 MB)
MP4
65 Full Screen Window.mp4 (55.15 MB)
MP4
66 Refactoring the Graphics File.mp4 (72.75 MB)
MP4
67 Drawing Filled Rectangles.mp4 (4.47 MB)
MP4
68 Refactoring the Map File.mp4 (38.54 MB)
MP4
69 Refactoring the Ray and Player File.mp4 (35.75 MB)
MP4
70 The Line Equation.mp4 (52.48 MB)
MP4
71 Rasterizing Lines.mp4 (80.4 MB)
MP4
72 Coding the DDA Line Algorithm.mp4 (10.01 MB)
MP4
73 Refactoring the Wall Projection File.mp4 (20.41 MB)
MP4
74 Creating a Type Definition for Color Values.mp4 (10.27 MB)
MP4
75 Sending Parameters by Reference.mp4 (7.17 MB)
MP4
76 Refactoring the Ray-Facing Code.mp4 (15.63 MB)
MP4
77 Wall Texture Color Intensity.mp4 (28.22 MB)
MP4
78 Coding the Texture Color Intensity.mp4 (15 MB)
MP4
79 Raycasting Sprites.mp4 (42.76 MB)
MP4
80 Sprite Type Definition.mp4 (26.2 MB)
MP4
81 Coding the Sprite Typedef.mp4 (63 MB)
MP4
82 Rendering Sprites in the Minimap.mp4 (13.03 MB)
MP4
83 Identifying Visible Sprites.mp4 (25.8 MB)
MP4
84 Coding the Visible Sprites.mp4 (27.6 MB)
MP4
85 Finding the Sprite Distance.mp4 (17.27 MB)
MP4
86 Normalizing Player Rotation Angle.mp4 (19.99 MB)
MP4
87 Calculating the Sprite Projection Height.mp4 (50.06 MB)
MP4
88 Calculating the Sprite X Position.mp4 (23.45 MB)
MP4
89 Sprite Rectangle Position in the Screen.mp4 (32.48 MB)
MP4
90 Displaying Textured Sprites.mp4 (57.6 MB)
MP4
91 Activity Sorting Sprites.mp4 (6.4 MB)
MP4
92 Sorting Sprites by Distance.mp4 (22.4 MB)
MP4
93 Sprites Behind Walls.mp4 (35.66 MB)
MP4
94 Fixing the Sprite Fishbowl Distortion.mp4 (14.46 MB)
MP4
95 Concluding our Raycasting Implementation.mp4 (24.12 MB)
MP4
96 Notes on Look-up Tables.mp4 (68.65 MB)
MP4
code.zip (8.68 MB)
ZIP
Code:
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um Code Inhalt zu sehen!
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