[MULTI] Master Houdini Fx: Create Stunning Visual Effects Rigs

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Master Houdini Fx: Create Stunning Visual Effects Rigs
Eric Ebling | Duration: 18:46 h | Video: H264 1920x1080 | Audio: AAC 24 kHz 2ch | 16,7 GB | Language: English
Create VFX rigs in Houdini from the ground up, go from beginning to advanced, Anyone can learn Houdini with this course​


Houdini is the most powerful single piece of software available for creating blockbuster level visual effects in the entertainment industry. Unlike many of the other software packages out there, you will not see a bunch of plugins available for Houdini, you do not need any with Houdini.
Houdini offers all the tools an artist needs to create practically any kind of effect you can think of, all within the base Houdini environment. From its pre built shelf setups, you can get a long way to creating a great effect, but we are going to focus mainly on creating FX rigs from the ground up throughout this course, using the shelf setups sparingly.
When you create your own rigs from scratch, you know everything that goes into it, you know what every node does, and you know you have added only what is needed to finish your work and you have a more efficient network.
We will start with the very basics, and build upon what we have learned in every lecture to create more and more advanced rigs. We are going to use a lot of VEX within wrangle nodes, but I will show alternatives to a VEX workflow for artists that are not as comfortable writing code, you will learn to code as we go. VOP's nodes are writing VEX code under the hood when you wire networks together inside them, so you are creating code and might not even know it!
We will start exploring Houdini with examples showing how to use some of the most frequently used nodes and then go into creating a few rigs that look dynamic but aren't actually simulating anything.
From there, we will go into Particle setups to get comfortable within the DOP network. The next step is to check out the Wire Solver. We will then advance into RBD's, some of my favorite FX to create. We will see how our knowledge form the particle lectures will give us a head start to creating advanced setups with the Bullet solver.
After RBD's, we move into Smoke and Pyro sims. I will show you how to create custom fields to manipulate and control your Pyro with volumes and show how you can import pure point data to create fields to control your Smoke and Pyro directly in the DOP network.
• Learn from an Award Winning industry professional with 22 years of experience creating visual effects for blockbuster feature films, Tv shows, and music videos.
• You will learn how to create basic rigs all the way up to advanced setups using VEX and Hscript to automate a lot of the setup process.
• Everything from Particles and Grains, Wires, RBD's, Pyro and smoke, vellum, and Flip will be covered.
• You will learn how to create a particle rig to disintegrate objects, how to use and control grains, how to destroy anything with RBD setups
• You will learn how to create snow and rain systems that are used all the time in production.
• You will learn how to create smoke and explosions that can trigger the destruction of RBD buildings.
• You will learn about using flip to create realistic splashing water that interacts with animated objects.
• You will learn how to create tear-able cloth objects and how to squash and deform objects with vellum.
• You will learn how to create a final composite using Houdini's built in compositing workflow.
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