Learn 3D With Blender - Fundamentals To Advanced

Prkos

U P L O A D E R
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Learn 3D With Blender - Fundamentals To Advanced
Published 1/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 24.06 GB | Duration: 18h 44m

30 Years of Experience in 3d Condensed into Over 18 Hours of Fun and Carefully Structured Project Based Content



What you'll learn
Professional level understanding of 3d to begin or advance further along a career in 3d, or as a fun hobby.
A clear and logically ordered learning path that teaches not only the how's, but also the why's
A deep understanding of Blender
Hard surface modelling
3d sculpting
UV unwrapping
Shaders
Texture painting
3d character creation and animation
Rigging
In-depth knowledge of 3d animation for both characters and general
Motion tracking
Integrating 3d with live footage
3d Lighting
3d rendering
Compositing
Audio editing and lip syncing

Requirements
A computer that can run Blender (most can).
Blender 3.6 or Blender 4

Description
This course comprises of over 30 years experience producing 3d content for leading brands across many industries, condensed into more than 18 hours of fun project based video content, carefully structured in an order that ensures you can become an advanced 3d artists in the shortest possible time.In the course you'll gain a solid understanding of:3d fundamentals, allowing you learn complex aspects of 3d with ease, and transfer your skills to other 3d softwareBlender 3d (versions 3 or 4, differences explained along the way)Hard surface modelling (bevel modelling and subdivision modelling)Sculpting - A thorough understanding of the sculpting tools available.Materials and texturesPainting textures directly onto 3d geometryProcedural texture projectionUV unwrappingProcedural UV'sDriversBakingModifiersConstraintsLightingA deep understanding of animation and the animation tools Blender providesCharacter modellingRigging (building driver based custom rigs to control your models with bones using FK & IK switching)Character animation and interaction with other objectsMotion tracking video footage, modelling from motion tracking data, masking from motion dataIntegrating animated 3d geometry with live footageWorking with audio (editing, timing & lip syncing)Cycles RenderingCompositing in Blender (post production)+ MUCH more!The course is suitable for complete beginners, advanced users wishing to refresh or get a deeper understanding of less familiar topics, and people moving to Blender from other 3d applications. Advanced users should be able to speed through the earlier videos, but I'd still recommend to watch through those sections, to ensure you're prepared for the later sections.The course is provided with approximately 7GB of supporting files, which includes assets used during the course, and the completed scene file for each section for those wishing to skip to specific topics.Enjoy!Michael3d-illusions

Overview
Section 1: fundamentals

Lecture 1 3d is easy!

Lecture 2 Supporting Files

Lecture 3 Downloading Blender

Lecture 4 UI overview

Lecture 5 Preferences

Lecture 6 3d Viewport Controls

Lecture 7 Manipulating 3d Objects

Lecture 8 Manipulating Geometry in Edit Mode

Lecture 9 Adding Objects

Lecture 10 Individual Origins

Lecture 11 Creating a Basic Scene

Lecture 12 Edit Mode Selection - Create Test Objects

Lecture 13 Shortest Path

Lecture 14 Loop Selection

Lecture 15 Ring Selection

Lecture 16 Fill Selection

Lecture 17 Modify Selection

Lecture 18 Expand and Contract Selections

Lecture 19 Pattern Selection

Lecture 20 Linked Selection

Lecture 21 Modelling the Picture Frame.

Lecture 22 Understanding the Effect of Topology on Deformations.

Lecture 23 Improving the Picture Frame

Lecture 24 Viewport Rendering, Lighting and Materials

Lecture 25 Texture Based Materials

Lecture 26 Automatically Create Full Materials from Texture Libraries Without Manual Setup

Lecture 27 Mapping and Texture Co-ordinates

Lecture 28 Unwrap Test Answer + Picture Frame Challenge.

Lecture 29 Unwrapping the Picture Frame Solution

Lecture 30 Prepare an Object for Sculpting

Lecture 31 Sculpting Brush Options

Lecture 32 Overview of the Various Sculpting Tools

Lecture 33 Sculpting with Textures

Lecture 34 Assigning Multiple Materials to an Object

Lecture 35 Combining Elements from Different Blend Files.

Lecture 36 Camera and Environment Placement

Lecture 37 Positioning Textures without UV unwrapping

Lecture 38 Shadow Catchers

Lecture 39 Rendering, Compositing and Passes

Section 2: Sculpting the Robot's Torso

Lecture 40 Modelling the Robot Introduction

Lecture 41 Sculpt the Torso

Lecture 42 Using Mesh Filter and Face Sets to Create Different Parts

Lecture 43 Set Up Materials and a Neck Hole

Lecture 44 Automatic Retopology

Lecture 45 Bevel, Solidify and Subsurface Modifiers

Section 3: Model the Pelvis, Leg and Arm

Lecture 46 Improve Edit Mode Performance When Using Modifiers

Lecture 47 Model the Pelvis

Lecture 48 Model the Leg

Lecture 49 Model the Arm

Section 4: Model the Hand

Lecture 50 Starting the Hand

Lecture 51 Make the Hand More Robotic and Ladylike

Section 5: Modelling the Head and Lips

Lecture 52 Create the Lips and Add Details

Lecture 53 Remesh the Lips

Lecture 54 Using a Multires Modifier to Transfer Details

Lecture 55 Adding Fine Wrinkles with Alpha Brushes

Lecture 56 Baking Normals

Lecture 57 Model the Robotic Eyeball

Section 6: Model the Shoe

Lecture 58 Subdiv Modelling the Shoe

Section 7: Modelling Animateable Mechanical Joints

Lecture 59 A Look at the Joints we'll be Modelling

Lecture 60 Hinge Joint

Lecture 61 Ball and Socket Joint

Lecture 62 Swivel Joint

Section 8: Model a Skeleton, Place the Joints, and Finish the Robot Geometry.

Lecture 63 Section Introduction

Lecture 64 Placing the Hinge Joints and Using Further Modelling tools to Tidy the Geometry

Lecture 65 Ball and Socket Placement

Lecture 66 Swivel Joint Placement

Lecture 67 Subdiv Modelling the Spine and Ribs

Lecture 68 Add a Rubber Seal to the Pelvis

Lecture 69 Using Knife Project, Data Transfer and Mirror to Finish the Pelvis

Section 9: Rigging the Character with an Animatable Skeleton

Lecture 70 Section Overview

Lecture 71 Armature (skeleton) Basics

Lecture 72 FK & IK Constraints

Lecture 73 Create and Align the Armature's Bones to the Character

Lecture 74 Symmetrize the Bones

Lecture 75 Mirror the Robot Geometry

Lecture 76 Parent the Robot Parts to the Bones

Lecture 77 Prepare for IK

Lecture 78 Organising Bones for Easier Animating

Lecture 79 Bone Selection Sets and the Differences Between Blender 3 and Blender 4

Lecture 80 Set Up Arm and Leg IK

Lecture 81 Set Up IK for the Neck

Lecture 82 Set UP Hand, Toe and Heel Controls

Lecture 83 Custom Bone Shapes

Lecture 84 Important Bone Naming Conventions

Section 10: Introduction to Animation

Lecture 85 The Timeline

Lecture 86 Keyframes

Lecture 87 Interpolation

Lecture 88 Graph Editor

Lecture 89 Actions

Lecture 90 Mixing Animations with the NLA Editor

Section 11: Animating Rotations

Lecture 91 Set Up a Simple Scene to Learn the Pitfalls when Animating Rotations

Lecture 92 Parent Space

Lecture 93 Rotation Order

Lecture 94 Gimbal Lock

Lecture 95 Quaternion Rotation

Section 12: Animating the Robot

Lecture 96 Prepare the Armature

Lecture 97 Controls Recap

Lecture 98 Keying Sets

Lecture 99 Auto Key

Lecture 100 Blocking out the Hadoken Animation

Lecture 101 Fixing Problems with the Hadoken

Lecture 102 Principles of Animation - Timing and Overlapping Movements

Lecture 103 Principles of Animation - Follow Through

Lecture 104 Principles of Animation - Secondary Motion

Lecture 105 Pushing Down, Stashing and Fake Users

Lecture 106 FK vs IK

Lecture 107 Creating a Driver Controlled Walk Cycle to Avoid Foot Slide

Lecture 108 Walk Along A Static Path

Lecture 109 Walk Along an Editable/Deforming Path

Lecture 110 Blending Actions with a Loop the Loop Animation.

Lecture 111 Baking Animations

Lecture 112 Preparing for FK IK Switching

Lecture 113 Set Up FK IK Switching on the Hands

Lecture 114 Test Out the FK IK Switching on the Hand

Lecture 115 Explanation of FK IK Switching on the Feet

Lecture 116 Implementing FK IK Switching on the Feet

Lecture 117 Interacting with other Objects using FK IK Switching & Constraints

Lecture 118 Problems You Might Encounter when Baking & Editing Baked Animations

Section 13: Motion Tracking

Lecture 119 Set up the Blend File for Motion Tracking

Lecture 120 Converting Footage to an Image Sequence and Resolve Issues with iPhone Footage

Lecture 121 Tracking

Lecture 122 Solving

Lecture 123 Generate a 3d Scene from the Tracked Footage

Lecture 124 Motion Tracking Fast Shutter Footage

Lecture 125 Motion Tracking Difficult Footage

Section 14: Add the Robot to the Tracked Scene

Lecture 126 Model the Path to Conform to the Footage

Lecture 127 Using Special Motion Trackers for More Accurate Modelling

Lecture 128 Get the Robot to Conform to the Modelled Pavement

Lecture 129 Adjust the Timing of the Animation to Coincide with the Camera's Movement

Lecture 130 Tweak the Scale of the 3d Scene if Necessary

Lecture 131 Make Optional Tweaks to the Robot's Walk Cycle

Section 15: Set up Lighting, Chrome Materials, Editing/Adding Audio & Lip Animation

Lecture 132 Set Up the Lighting Environment

Lecture 133 Finish the Robot's Materials

Lecture 134 Record and Robotify Vocals in Davinci Resolve (Free Version)

Lecture 135 Adding Audio to Blender

Lecture 136 Prepare the Lips for Lip Syncing

Lecture 137 Lip Syncing to the Vocals

Lecture 138 Using Constraints to Control Where the Robot is Looking

Lecture 139 Animating a Grin

Section 16: Make the Robot Look as Though it's Actually in the Footage

Lecture 140 Separating the Camera & Lighting Environment

Lecture 141 Model a Basic Replica of the Footage for Reflections and Indirect Lighting

Lecture 142 Texture Painting a Reflection/Indirect Lighting Map Using the Footage

Lecture 143 Node Based Reflection/Indirect Lighting Map from the Footage

Lecture 144 Ray Visibility & Shadow Catchers

Section 17: Sound Effects, Animated Masks, Rendering & Compositing

Lecture 145 Preparing the Scene for Rendering

Lecture 146 Finding the Best Render Settings

Lecture 147 Film Settings

Lecture 148 Using Viewport Rendering to Create a Test Animation

Lecture 149 Render the Final Frames Ready for Compositing

Lecture 150 Creating an Animated Mask

Lecture 151 Refine the Mask Using the Keying features of the Compositor

Lecture 152 Add the Footage and Footstep Audio and Learn the Audio Re-Timing Tools.

Lecture 153 Aspects of the Footage to Emulate in the Rendered 3D Frames in Post Production

Lecture 154 Matching the Colour Balance

Lecture 155 Matching the White Levels using the Scopes

Lecture 156 Matching the Black Levels

Lecture 157 Matching the General Sharpness of the Footage

Lecture 158 Matching Motion Blur

Lecture 159 Matching Camera Distortion

Lecture 160 Final Render!!!

Section 18: Final Assignment

The course is suitable for both complete beginners and professionals wishing to refresh or improve their skills.,People transitioning from Blender 4 from earlier versions. The changes are covered as we progress through the course.,Professionals moving to Blender from other 3d software.

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