How To Make A Souls Like Combat System In Unreal Engine

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Free Download How To Make A Souls Like Combat System In Unreal Engine
Published 10/2024
Created by Unreal University
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 114 Lectures ( 12h 35m ) | Size: 10.8 GB

Master real-time combat mechanics, skill systems, and enemy AI to create engaging ARPG gameplay in Unreal Engine
What you'll learn
Learn Scalable and Modular Design: Acquire techniques to create flexible systems that can be easily expanded and modified for various game projects
Develop Advanced AI Systems: Gain the skills to program challenging boss encounters and intelligent mob behaviors
Create Responsive Player Interactions: Implement precise hit reactions, directional blocking, and dodging mechanics for fluid gameplay
Design Engaging RPG Systems: Build intricate equipment, weapon, and damage type systems to add depth to your game.
Implement Core ARPG Features: Learn to create essential elements like targeting systems, assassinations, and save points
Balance Player Resources: Design and implement health and stamina systems that add strategy to combat encounters
Requirements
A PC capable of running Unreal Engine
A basic understanding of Unreal Engine is required; this course is not for complete beginners
Description
This Course in a NutshellMaster the art of creating an immersive ARPG combat system in Unreal Engine! Learn to craft fluid melee combat, implement challenging AI, and design responsive player interactions. Develop essential skills to build a complete combat experience, from equipment systems to diverse attack types. This course empowers you to bring your action RPG vision to life with professional-grade techniques.Course OverviewThis comprehensive course guides you through the intricate process of building a robust Action RPG combat system using Unreal Engine. You'll dive deep into the core mechanics that make ARPGs engaging and addictive, starting with the foundation of melee combat and expanding to complex AI behaviors for both bosses and mobs.You'll learn to implement a detailed hit reaction system, adding weight and impact to every blow. The course covers crucial defensive mechanics like blocking and dodging with invincibility frames, ensuring your combat feels fair and strategic. You'll also master the art of creating satisfying offensive options, from stealthy assassinations to a variety of attack types.Beyond combat basics, you'll explore the RPG elements that add depth to your game. This includes creating flexible equipment and weapon systems, implementing multiple damage types, and balancing player resources through health and stamina mechanics. By the end of the course, you'll have a well-rounded skill set to create a feature-rich ARPG combat system ready for your next game project.What's InsideIntroductionWeapon SystemAttack SystemWeapon CollisionTargeting SystemDifferent Weapon Types (Two-Handed, Dual Wield, Fist, and Sword & Shield)Enemy AI and Player SystemsArmor Set SystemShield SystemDynamic EnemiesPotion Drinking SystemCreating a BossCombat PolishBackstab and Riposte SystemFinal TouchesWhat Will You Learn In this Course?You'll feel confident in your ability to create and customize each aspect of an ARPG combat system, allowing you to bring your unique game ideas to life or contribute valuable skills to existing development teams.
Who this course is for
Anyone interested in learning how to create a Souls-like melee combat system
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11.05 GB | 00:15:00 | mp4 | 1280X720 | 16:9
Genre:eLearning |Language:English


Files Included :
1 -Creating The Project + Importing The Assets (71.51 MB)
2 -Creating A Stamina System (109.53 MB)
3 -Regenerating The Stamina (112.17 MB)
4 -Creating A Stamina Bar Widget (91.58 MB)
5 -Gameplay Tags (67.14 MB)
6 -State Component (49.27 MB)
7 -Dodge Rolling (147.8 MB)
1 -Upddating The Enemy Health Bar & Ragdoll When The Enemy Dies (39.21 MB)
2 -Making The Enemy Modular (87.97 MB)
3 -Creating A Dual Weild Enemy (56.68 MB)
4 -Stunning The Enemy When They Are Hit (107.12 MB)
1 -Creating A Potion Drinking System (119.27 MB)
2 -Creating A Mesh Which Will Appear When The Player Drinks A Potion (113.78 MB)
3 -Checking The Conditions Needed For The Player To Drink A Potion (15.29 MB)
4 -Creating A Widget Which Displays How Many Potions The Player Has (78.3 MB)
1 -Creating The Boss (121.4 MB)
2 -Creating The Boss's Health Bar (124.06 MB)
3 -Creating A Behavior Tree For The Boss (152.11 MB)
4 -Creating A Knock Down Attack For The Boss (175.29 MB)
5 -Making The Player Fall Over When They Are Hit By A KnockDown Attack (129.9 MB)
6 -Making The Boss Strafe Around The Player (166.53 MB)
7 -Creating The Boss Animation Blueprint (61.75 MB)
8 -Boss Air Attack (107.77 MB)
9 -Female Knight Armour ( Optional ) (86.67 MB)
1 -Creating A Camera Shake Effect (95.06 MB)
2 -Adding SFX & VFX To The Attacks (76.05 MB)
3 -Blocking State Fix (73 MB)
4 -AutomaticallyDrawing The Players Weapon When They Attack (29.07 MB)
5 -Directional Rolling (218.38 MB)
6 -Dodge Roll Invincibility Frames (78.41 MB)
7 -Making The Stats Bars Look Nicer (26.16 MB)
8 -Weapon Trails (75.97 MB)
9 -Death Screen (91.5 MB)
1 -Creating A Back Stab System (107.76 MB)
2 -Creating Conditions Needed In Order For The Player To Back Stab (160.64 MB)
3 -Creating A Riposte System (97.25 MB)
4 -Polishing Up The Riposte System (119 MB)
5 -Fixing A Movement Error With The Systems (158.79 MB)
1 -Creating A HUD Which Displays The Players Current Weapon (154.29 MB)
10 -Final Video (18.84 MB)
2 -Creating A Save System (80.92 MB)
3 -Creating A Campfire System (108.84 MB)
4 -Creating The Campfire UI (65.85 MB)
5 -Controller Support (21.58 MB)
6 -Fixing Bugs (14.25 MB)
7 -Nice Unarmed Locomotion Animations (62.24 MB)
8 -Light & Heavy Attack Combo System Fix (59.06 MB)
9 -Charged Attack Fix (102.13 MB)
1 -Creating A Master Weapon (109.23 MB)
2 -Creating An Interaction System (96.86 MB)
3 -Picking Up Weapons (109.38 MB)
4 -Swapping Weapons (74.59 MB)
5 -Creating A Data Table For The Different Weapon Animations (53.71 MB)
6 -Setting Up Equipping and Unequipping Weapon Animations (94.75 MB)
7 -Equipping and Unequipping The Sword Weapon (137.93 MB)
8 -Creating A State For When The Player Is Equipping Their Weapon (61.12 MB)
1 -Creating A Light Attack Combo (160.65 MB)
2 -How To Polish Up Combat Animations (46.42 MB)
3 -Creating A Heavy Attack Combo (75.78 MB)
4 -Creating Running and Air Attacks (108.21 MB)
5 -Creating Charged Attacks (84.7 MB)
6 -Decreasing Players Stamina Based On The Type Of Attack That They Perform (89.27 MB)
1 -Creating A Weapon Collision System (135.12 MB)
2 -Turning On Weapon Collision When The Player Attacks (93.78 MB)
3 -Damaging Actors (146.1 MB)
4 -Setting Up Directional Hit Reaction (170.64 MB)
5 -Setting Up Actor Death System (72.43 MB)
6 -Making Different Attacks Do Different Amounts Of Damage (72.07 MB)
1 -Creating A Targeting System (145.83 MB)
2 -Creating A Targeting System Part 2 (151.37 MB)
3 -Turning Off The Targeting System (63.12 MB)
4 -Switching The Targeted Actor (107.8 MB)
5 -Locked On Locomotion (94.02 MB)
6 -Creating A Locked On Targeting Widget (124.05 MB)
1 -Creating Two Handed Weapons (183.97 MB)
10 -Creating The Melee Combat Attacks (51.58 MB)
11 -Creating A Stamina cost for the different weapons (19.75 MB)
12 -Fixing A Bug With The Stamina System (27.5 MB)
2 -Creating Locomotion When The Player Has No Weapons (117.13 MB)
3 -Creating Locomotion For The Two Handed Weapon (151.01 MB)
4 -Creating Dual Sword Weapons (161.29 MB)
5 -Equipping & Sheathing The Dual Swords (57.51 MB)
6 -Creating Dual Sword Locomotion (86.62 MB)
7 -Creating Dual Sword Collision (90.35 MB)
8 -Creating Hand To Hand Combat (159.4 MB)
9 -Combat Collision System (131.02 MB)
1 -Introduction To Behavior Tree's (88.21 MB)
10 -AI Rare Attack (122.94 MB)
11 -Making The AI Rotate Towards The Player When It's Attacking (103.12 MB)
12 -AI Damage Calculator (46.11 MB)
13 -AI Behavior (152.07 MB)
2 -AI Patrolling (125.28 MB)
3 -AI Perception (155.65 MB)
4 -AI Damage System (137.77 MB)
5 -Making The AI Damage The Player (155.27 MB)
6 -Disabling The Players Movement When They Have Been Hit (40.95 MB)
7 -Creating A Health Bar For The Player (80.85 MB)
8 -Creating A Health Bar For The Enemy (99.48 MB)
9 -Fixing The AI'S Movement (66.49 MB)
1 -Creating An Armour Set System (48.8 MB)
2 -Creating Wearable Armour (81.62 MB)
3 -Armor Pick Up (71.24 MB)
4 -Making The Player Receive Less Damage When They Are Wearing Armor (96.84 MB)
1 -Creating A Shield (185.06 MB)
2 -Equpping & Unequipping The Shield (75.84 MB)
3 -Shield Locomotion (118.48 MB)
4 -Creating A Block System (157.73 MB)
5 -Creating A Parry System (127.26 MB)
6 -Making The Enemy Stunned When They Are Parried (99.2 MB)
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