Free Download Complete Flappy Bird Course in Unity 2D
Published 6/2024
Created by Red Fools Studio by William Carlson
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 19 Lectures ( 1h 55m ) | Size: 883 MB
Learn to create your very own flappy bird game with moving pipes, coin collection, and shop scene to unlock new birds.
What you'll learn:
You will learn how to create flappy bird game with physics and box colliders.
You will add game logic for game over, collecting coins, and unlocking new birds.
You will design the game world with multiple backgrounds and animations.
You will allow navigation for the player to switch from main menu scene, shop scene, and game scene.
Requirements:
Familiarity with Unity and C# coding
Description:
By the end of this course you will know how to create your very own Flappy Bird game in Unity. We will be starting from complete scratch building the scene for our game then all the way through until we have complete bird movement with respawning pipes and a store functionality .A Flappy Bird style game is one of the most iconic mobile games of our time. It offers the player an addictive fun challenge that can be replayed over and over again. By adding high score and coin collection the player will have more incentive to play again so they can beat their last score or save up enough coins to unlock a new character to play the next time.If you are new to coding do not worry all scripts will be walked through for each game object and source code will be available for download.With the steps below we will create our Flappy Bird game:Unity mobile set upImport artCamera settingsBackgroundsMain menu UiShop UiMenu scriptShop scriptGame sceneScore counterGame over UiBird objectsBird scriptPipe objectsPipe scriptPipe spawnerPipe spawner scriptFinal review After completing each step above you will have your very own Flappy Bird game template and the knowledge to craft it into your own design for future game ideas.
Who this course is for:
Any level game developers
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