Free Download CGCookie - Creating a Locking Weapon System
Description:
In this Unity 4.6 tutorial, you'll learn how to create a Stinger missile launcher-an Anti-Aircraft weapon system used in games like Battlefield and Call of Duty. The course will guide you through creating a missile launcher that locks onto aerial targets such as helicopters and slow-moving aircraft using Raycasts and tags. Once locked on, the Stinger missile will follow its target until it explodes on impact. This course covers several key elements of game development with Unity, including animation, sound effects, physics, and scripting.
What You Will Learn
- How to use Raycasts to determine which targets to lock onto.
- Animating a crosshair UI image using Mecanim.
- Adding 3D and 2D sound effects for realism.
- Creating smoke and explosion effects using the Shuriken Particle System.
- Using physics to propel objects through the air and adjusting their position and rotation.
- Writing C# scripts to dynamically pass variables to other scripts in-game.
- How to delay, stop, and play various components with scripting.
- Creating a simple recoil animation in Unity.
Category: Game Development
Content Source:
Conclusion
By completing this course, you will gain a comprehensive understanding of how to develop weapon systems in Unity. The skills you acquire will not only help you build a functional Stinger missile launcher for your own games, but also provide valuable knowledge that you can apply to other game development projects.
DOWNLOAD NOW: CGCookie - Creating a Locking Weapon System Download
Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live
Links are Interchangeable - No Password - Single Extraction
Description:
In this Unity 4.6 tutorial, you'll learn how to create a Stinger missile launcher-an Anti-Aircraft weapon system used in games like Battlefield and Call of Duty. The course will guide you through creating a missile launcher that locks onto aerial targets such as helicopters and slow-moving aircraft using Raycasts and tags. Once locked on, the Stinger missile will follow its target until it explodes on impact. This course covers several key elements of game development with Unity, including animation, sound effects, physics, and scripting.
What You Will Learn
- How to use Raycasts to determine which targets to lock onto.
- Animating a crosshair UI image using Mecanim.
- Adding 3D and 2D sound effects for realism.
- Creating smoke and explosion effects using the Shuriken Particle System.
- Using physics to propel objects through the air and adjusting their position and rotation.
- Writing C# scripts to dynamically pass variables to other scripts in-game.
- How to delay, stop, and play various components with scripting.
- Creating a simple recoil animation in Unity.
Category: Game Development
Content Source:
Bitte
Anmelden
oder
Registrieren
um Links zu sehen.
Conclusion
By completing this course, you will gain a comprehensive understanding of how to develop weapon systems in Unity. The skills you acquire will not only help you build a functional Stinger missile launcher for your own games, but also provide valuable knowledge that you can apply to other game development projects.
DOWNLOAD NOW: CGCookie - Creating a Locking Weapon System Download
Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live
Code:
Bitte
Anmelden
oder
Registrieren
um Code Inhalt zu sehen!