CGCookie - Animated Sci-Fi Game Environment Creation in Blender 2.8

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Free Download CGCookie - Animated Sci-Fi Game Environment Creation in Blender 2.8

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Blender 2.8 is a powerful tool for creating stunning 3D game environments. This course, CGCookie - Animated Sci-Fi Game Environment Creation in Blender 2.8, breaks down the complex process of crafting an animated sci-fi door into manageable steps. If you've ever felt overwhelmed by the intricacies of game asset creation, this guide is here to help.

Comprehensive Asset Creation Workflow

1. High Poly and Low Poly Modeling
Master the art of high poly and low poly modeling to create detailed yet optimized assets. Learn how to balance detail with performance.

2. UV Unwrapping and Normal Map Baking
Discover efficient techniques for UV unwrapping and baking normal maps, ensuring your textures look great and load efficiently in-game.

3. Rigging and Animation
Get hands-on experience with rigging and animating your sci-fi door, bringing it to life with smooth and realistic movements.

4. Texturing and Finishing Touches
Enhance your asset with realistic textures and final details, making it visually appealing and ready for game integration.

Key Takeaways
- Gain a thorough understanding of the entire game asset creation workflow.
- Learn practical tips and tricks for modeling, rigging, animating, and texturing.
- Create a cool, animated sci-fi door and apply the knowledge to future projects.

Conclusion
The CGCookie - Animated Sci-Fi Game Environment Creation in Blender 2.8 course is your gateway to mastering game asset creation. By the end of the 21 lessons, you'll not only have a fully animated sci-fi door but also the skills to tackle any game environment project with confidence. Dive into the world of Blender and start creating today!

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Genre / Category: Game Development, Blender, 3D Animation


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Sci-Fi Game Environment
MP4 | Video: H264 1280x720 | Audio: AAC 44,1 kHz 2ch | Duration: 27h 07m | 9.49 GB
Genre: eLearning | Language: English​

Learn How to Create a Sci-Fi Scene using 3ds Max, Substance Painter, Photoshop & Unity

In this course, you will learn how to build a professional sci-fi environment from scratch using 3ds Max, Substance, Photoshop and Unity. You will be taken through the whole workflow from the initial modeling to the final built and render within Unity. As a freelancer, being efficient is a very valuable asset. In this course, you will learn how to save lots of time when building an complete detailed environment. Making an environment for games is an exciting task and hope you join this journey of taking a small 2d concept to the final 3d game-ready level.

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